use system header files instead of local ones
This commit is contained in:
@@ -1,16 +1,6 @@
|
||||
# Example 01
|
||||
This example compares the timings of adding vectors on the CPU versus adding vectors on the GPU, the latter of which has different implementations.
|
||||
|
||||
## Compiling
|
||||
|
||||
```
|
||||
clang++ -std=c++0x -framework OpenCL main.cpp -o main.out
|
||||
```
|
||||
|
||||
To ignore deprecation warnings, add the flag `-Wno-deprecated-declarations`.
|
||||
|
||||
Run from this directory, as a relative path is used for the OpenCL header file (for now).
|
||||
|
||||
## About
|
||||
The code runs the following implementations of adding large vectors (131072 elements; 8 * 32 * 512). The vectors are added together 10000 times.
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#include <iostream>
|
||||
#include <ctime>
|
||||
#include "../CL/cl.hpp"
|
||||
#ifdef __APPLE__
|
||||
#include <OpenCL/cl.hpp>
|
||||
#else
|
||||
#include <CL/cl.hpp>
|
||||
#endif
|
||||
|
||||
#define NUM_GLOBAL_WITEMS 1024
|
||||
|
||||
|
||||
Reference in New Issue
Block a user