added implementation of one thread per element for example01 - it's the fastest thus far

This commit is contained in:
Dakota St. Laurent
2015-06-11 18:00:51 -04:00
parent ef9df7f67c
commit 1ea82c8b76
2 changed files with 69 additions and 23 deletions

View File

@@ -3,6 +3,19 @@
#include <ctime>
void compareResults (double CPUtime, double GPUtime, int trial) {
double time_ratio = (CPUtime / GPUtime);
std::cout << "VERSION " << trial << " -----------" << std::endl;
std::cout << "CPU time: " << CPUtime << std::endl;
std::cout << "GPU time: " << GPUtime << std::endl;
std::cout << "GPU is ";
if (time_ratio > 1)
std::cout << time_ratio << " times faster!" << std::endl;
else
std::cout << (1/time_ratio) << " times slower :(" << std::endl;
}
double timeAddVectorsCPU(int n, int k) {
// adds two vectors of size n, k times, returns total duration
std::clock_t start;
@@ -53,6 +66,9 @@ int main() {
cl::Context context({default_device});
cl::Program::Sources sources;
std::cout << CL_DEVICE_MAX_WORK_ITEM_SIZES << std::endl;
exit(1);
// calculates for each element; C = A + B
std::string kernel_code=
// is equivalent to the host's "time_add_vectors" function, except the
@@ -89,6 +105,14 @@ int main() {
""
" for (int i=start; i<stop; i++)"
" v3[i] = v1[i] + v2[i];"
" }"
""
" void kernel add_single(global const int* v1, global const int* v2, global int* v3, "
" global const int* constants) { "
" int k = constants[1];"
" int ID = get_global_id(0);"
" for (int i=0; i<k; i++)"
" v3[ID] = v1[ID] + v2[ID];"
" }";
sources.push_back({kernel_code.c_str(), kernel_code.length()});
@@ -99,9 +123,9 @@ int main() {
}
int n, k, Nthreads;
n = 100000; // size of vectors
n = 128000; // size of vectors
k = 1000; // number of loop iterations
Nthreads = 10;
Nthreads = 128;
int constants[2] = {n, k};
// run the CPU code
@@ -111,8 +135,9 @@ int main() {
// adds the same two vectors multiple times -- i.e. it's equivalent to the
// host (CPU) code above, but with some necessary overhead.
cl::CommandQueue queue(context, default_device);
cl::KernelFunctor looped_add(cl::Kernel(program, "looped_add"), queue, cl::NullRange, cl::NDRange(Nthreads), cl::NullRange);
cl::KernelFunctor add(cl::Kernel(program, "add"), queue, cl::NullRange, cl::NDRange(Nthreads), cl::NullRange);
cl::Kernel looped_add = cl::Kernel(program, "looped_add");
cl::Kernel add_single = cl::Kernel(program, "add_single");
// construct vectors
int A[n], B[n], C[n];
@@ -139,12 +164,17 @@ int main() {
queue.enqueueWriteBuffer(buffer_constants, CL_TRUE, 0, sizeof(int)*2, constants);
// RUN ZE KERNEL
looped_add(buffer_A, buffer_B, buffer_C, buffer_constants);
looped_add.setArg(0, buffer_A);
looped_add.setArg(1, buffer_B);
looped_add.setArg(2, buffer_C);
looped_add.setArg(3, buffer_constants);
queue.enqueueNDRangeKernel(looped_add, cl::NullRange, 32, cl::NullRange);
// read result from GPU to here; including for the sake of timing
queue.enqueueReadBuffer(buffer_C, CL_TRUE, 0, sizeof(int)*n, C);
GPUtime1 = (std::clock() - start_time) / (double) CLOCKS_PER_SEC;
// do the same thing, except copy the arrays over every iteration
double GPUtime2;
start_time = std::clock();
@@ -163,26 +193,38 @@ int main() {
queue.enqueueReadBuffer(buffer_C2, CL_TRUE, 0, sizeof(int)*n, C);
GPUtime2 = (std::clock() - start_time) / (double) CLOCKS_PER_SEC;
// let's compare!
double time_ratio = (CPUtime / GPUtime1);
std::cout << "VERSION 1 -----------" << std::endl;
std::cout << "CPU time: " << CPUtime << std::endl;
std::cout << "GPU time: " << GPUtime1 << std::endl;
std::cout << "GPU is ";
if (time_ratio > 1)
std::cout << time_ratio << " times faster!" << std::endl;
else
std::cout << time_ratio << " times slower :(" << std::endl;
time_ratio = (CPUtime / GPUtime2);
std::cout << "\nVERSION 2 -----------" << std::endl;
std::cout << "CPU time: " << CPUtime << std::endl;
std::cout << "GPU time: " << GPUtime2 << std::endl;
std::cout << "GPU is ";
if (time_ratio > 1)
std::cout << time_ratio << " times faster!" << std::endl;
else
std::cout << time_ratio << " times slower :(" << std::endl;
// similar to the first trial, except that each element is done
// by one thread, instead of multiple elements per thread
// start timer
double GPUtime3;
start_time = std::clock();
cl::Buffer buffer_A3(context, CL_MEM_READ_WRITE, sizeof(int)*n);
cl::Buffer buffer_B3(context, CL_MEM_READ_WRITE, sizeof(int)*n);
cl::Buffer buffer_C3(context, CL_MEM_READ_WRITE, sizeof(int)*n);
cl::Buffer buffer_constants3(context, CL_MEM_READ_ONLY, sizeof(int)*2);
queue.enqueueWriteBuffer(buffer_A3, CL_TRUE, 0, sizeof(int)*n, A);
queue.enqueueWriteBuffer(buffer_B3, CL_TRUE, 0, sizeof(int)*n, B);
queue.enqueueWriteBuffer(buffer_constants3, CL_TRUE, 0, sizeof(int)*2, constants);
// run it
add_single.setArg(0, buffer_A3);
add_single.setArg(1, buffer_B3);
add_single.setArg(2, buffer_C3);
add_single.setArg(3, buffer_constants3);
queue.enqueueNDRangeKernel(add_single, cl::NDRange(n), cl::NDRange(32), cl::NullRange);
// end timer
queue.enqueueReadBuffer(buffer_C3, CL_TRUE, 0, sizeof(int)*n, C);
GPUtime3 = (std::clock() - start_time) / (double) CLOCKS_PER_SEC;
// let's compare!
compareResults(CPUtime, GPUtime1, 1);
compareResults(CPUtime, GPUtime2, 2);
compareResults(CPUtime, GPUtime3, 3);
return 0;
}