example 01 is compiling and running, and it's freaking fast ... I'm skeptical.

This commit is contained in:
Dakota St. Laurent
2015-06-05 19:36:32 -04:00
parent 07f78f6b3f
commit ea3055fbc1
2 changed files with 77 additions and 28 deletions

View File

@@ -51,18 +51,31 @@ int main() {
cl::Device default_device=all_devices[1];
// std::cout<< "Using device: "<<default_device.getInfo<CL_DEVICE_NAME>()<<"\n";
// a context is like a "runtime link" to the device and platform;
// i.e. communication is possible
cl::Context context({default_device});
// create the program that we want to execute on the device
cl::Program::Sources sources;
/*
// calculates for each element; C = A + B
std::string kernel_code=
" void kernel simple_add(global const int* A, global const int* B, global int* C) {"
" C[get_global_id(0)] = A[get_global_id(0)] + B[get_global_id(0)];"
// is equivalent to the host's "time_add_vectors" function, except the
// timing will be done on the host.
" void kernel looped_add(global const int* A, global const int* B, global int* C, "
" global const int* constants) {"
" int ID, Nthreads, n, k, ratio, start, stop;"
" ID = get_global_id(0);"
" Nthreads = get_global_size(0);"
" n = constants[0];" // size of vectors
" k = constants[1];" // number of loop iterations
""
" ratio = (n / Nthreads);" // elements per thread
" start = ratio * ID;"
" stop = ratio * (ID+1);"
""
" int i, j;" // will the compiler optimize this anyway? probably.
" for (i=0; i<k; i++) {"
" for (j=start; j<stop; j++)"
" C[j] = A[j] + B[j];"
" barrier(CLK_GLOBAL_MEM_FENCE);"
" }"
" }";
sources.push_back({kernel_code.c_str(), kernel_code.length()});
@@ -72,36 +85,64 @@ int main() {
exit(1);
}
// create buffers on device (allocate space on GPU)
cl::Buffer buffer_A(context, CL_MEM_READ_WRITE, sizeof(int) * 10);
cl::Buffer buffer_B(context, CL_MEM_READ_WRITE, sizeof(int) * 10);
cl::Buffer buffer_C(context, CL_MEM_READ_WRITE, sizeof(int) * 10);
int n, k, Nthreads;
n = 100000; // size of vectors
k = 1000; // number of loop iterations
Nthreads = 10;
int constants[2] = {n, k};
// create things on here (CPU)
int A[] = {0,1,2,3,4,5,6,7,8,9};
int B[] = {0,1,2,0,1,2,0,1,2,0};
// run the CPU code
float CPUtime = time_add_vectors(n, k);
// create a queue (a queue of commands that the GPU will execute)
// run some GPU code; this block allocates space, writes buffers, and then
// adds the same two vectors multiple times -- i.e. it's equivalent to the
// host (CPU) code above, but with some necessary overhead.
cl::CommandQueue queue(context, default_device);
cl::KernelFunctor looped_add(cl::Kernel(program, "looped_add"), queue, cl::NullRange, cl::NDRange(Nthreads), cl::NullRange);
// construct vectors
int A[n], B[n], C[n];
for (int i=0; i<n; i++) {
A[i] = i;
B[i] = n - i - 1;
C[i] = 0;
}
// start timer
double GPUtime1;
std::clock_t start_time;
start_time = std::clock();
// allocate space
cl::Buffer buffer_A(context, CL_MEM_READ_WRITE, sizeof(int) * n);
cl::Buffer buffer_B(context, CL_MEM_READ_WRITE, sizeof(int) * n);
cl::Buffer buffer_C(context, CL_MEM_READ_WRITE, sizeof(int) * n);
cl::Buffer buffer_constants(context, CL_MEM_READ_ONLY, sizeof(int) * 2);
// push write commands to queue
queue.enqueueWriteBuffer(buffer_A, CL_TRUE, 0, sizeof(int)*10, A);
queue.enqueueWriteBuffer(buffer_B, CL_TRUE, 0, sizeof(int)*10, B);
queue.enqueueWriteBuffer(buffer_A, CL_TRUE, 0, sizeof(int)*n, A);
queue.enqueueWriteBuffer(buffer_B, CL_TRUE, 0, sizeof(int)*n, B);
queue.enqueueWriteBuffer(buffer_constants, CL_TRUE, 0, sizeof(int)*2, constants);
// RUN ZE KERNEL
cl::KernelFunctor simple_add(cl::Kernel(program, "simple_add"), queue, cl::NullRange, cl::NDRange(10), cl::NullRange);
simple_add(buffer_A, buffer_B, buffer_C);
std::cout << "Running...";
looped_add(buffer_A, buffer_B, buffer_C, buffer_constants);
std::cout << "Cool." << std::endl;
int C[10];
// read result from GPU to here
queue.enqueueReadBuffer(buffer_C, CL_TRUE, 0, sizeof(int)*10, C);
queue.enqueueReadBuffer(buffer_C, CL_TRUE, 0, sizeof(int)*n, C);
GPUtime1 = (std::clock() - start_time) / (double) CLOCKS_PER_SEC;
std::cout << "result: {";
for (int i=0; i<10; i++) {
std::cout << C[i] << " ";
}
std::cout << "}" << std::endl;
*/
// let's compare!
double time_ratio = (CPUtime / GPUtime1);
std::cout << "CPU time: " << CPUtime << std::endl;
std::cout << "GPU time: " << GPUtime1 << std::endl;
std::cout << "GPU is ";
if (time_ratio > 1)
std::cout << time_ratio << " times faster!" << std::endl;
else
std::cout << time_ratio << " times slower :(" << std::endl;
return 0;
}