update swig on windows
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.swig.classexample"
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android:versionCode="1"
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android:versionName="1.0">
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<application android:label="@string/app_name" >
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<activity android:name="SwigClass"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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28
winx64/bin/swigwin-4.0.0/Examples/android/class/Makefile
Normal file
28
winx64/bin/swigwin-4.0.0/Examples/android/class/Makefile
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TOP = ../..
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SWIGEXE = $(TOP)/../swig
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SWIG_LIB_DIR = $(TOP)/../$(TOP_BUILDDIR_TO_TOP_SRCDIR)Lib
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TARGET = example
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INTERFACE = example.i
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INTERFACEDIR = jni/
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PACKAGEDIR = $(SRCDIR)src/org/swig
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PACKAGENAME= org.swig.classexample
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SWIGOPT = -package $(PACKAGENAME) -outdir $(PACKAGEDIR)/classexample
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PROJECTNAME= SwigClass
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TARGETID = 1
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#INSTALLOPTIONS = -s # To install on SD Card
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check: build
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build:
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CXXSRCS='$(CXXSRCS)' \
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SWIG_LIB_DIR='$(SWIG_LIB_DIR)' SWIGEXE='$(SWIGEXE)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' INTERFACEDIR='$(INTERFACEDIR)' \
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PROJECTNAME='$(PROJECTNAME)' TARGETID='$(TARGETID)' android_cpp
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install:
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' INSTALLOPTIONS='$(INSTALLOPTIONS)' PROJECTNAME='$(PROJECTNAME)' \
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PACKAGEDIR='$(PACKAGEDIR)' PACKAGENAME='$(PACKAGENAME)' android_install
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clean:
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' TARGET='$(TARGET)' PROJECTNAME='$(PROJECTNAME)' \
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PACKAGEDIR='$(PACKAGEDIR)' INTERFACEDIR='$(INTERFACEDIR)' android_clean
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@@ -0,0 +1,17 @@
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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85
winx64/bin/swigwin-4.0.0/Examples/android/class/build.xml
Normal file
85
winx64/bin/swigwin-4.0.0/Examples/android/class/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="SwigClass" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<loadproperties srcFile="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
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unless="sdk.dir"
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/>
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<!-- extension targets. Uncomment the ones where you want to do custom work
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in between standard targets -->
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<!--
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<target name="-pre-build">
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</target>
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<target name="-pre-compile">
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</target>
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/* This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir} */
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<target name="-post-compile">
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</target>
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-->
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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@@ -0,0 +1,10 @@
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# File: Android.mk
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := example
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LOCAL_SRC_FILES := example_wrap.cpp example.cpp
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LOCAL_CFLAGS := -frtti
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include $(BUILD_SHARED_LIBRARY)
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@@ -0,0 +1,28 @@
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/* File : example.cpp */
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#include "example.h"
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area() {
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return M_PI*radius*radius;
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}
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double Circle::perimeter() {
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return 2*M_PI*radius;
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}
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double Square::area() {
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return width*width;
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}
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double Square::perimeter() {
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return 4*width;
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}
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@@ -0,0 +1,34 @@
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/* File : example.h */
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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}
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double x, y;
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void move(double dx, double dy);
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virtual double area() = 0;
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virtual double perimeter() = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { }
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virtual double area();
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virtual double perimeter();
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { }
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virtual double area();
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virtual double perimeter();
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};
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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/* Let's just grab the original header file here */
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%include "example.h"
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@@ -0,0 +1,10 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must *NOT* be checked in Version Control Systems,
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# as it contains information specific to your local configuration.
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# location of the SDK. This is only used by Ant
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# For customization when using a Version Control System, please read the
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# header note.
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sdk.dir=/home/william/android/android-sdk-linux_x86
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40
winx64/bin/swigwin-4.0.0/Examples/android/class/proguard.cfg
Normal file
40
winx64/bin/swigwin-4.0.0/Examples/android/class/proguard.cfg
Normal file
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-optimizationpasses 5
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-dontusemixedcaseclassnames
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-dontskipnonpubliclibraryclasses
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-dontpreverify
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-verbose
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-optimizations !code/simplification/arithmetic,!field/*,!class/merging/*
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-keep public class * extends android.app.Activity
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-keep public class * extends android.app.Application
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-keep public class * extends android.app.Service
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-keep public class * extends android.content.BroadcastReceiver
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-keep public class * extends android.content.ContentProvider
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-keep public class * extends android.app.backup.BackupAgentHelper
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-keep public class * extends android.preference.Preference
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-keep public class com.android.vending.licensing.ILicensingService
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-keepclasseswithmembernames class * {
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native <methods>;
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet);
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}
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-keepclasseswithmembers class * {
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public <init>(android.content.Context, android.util.AttributeSet, int);
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}
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-keepclassmembers class * extends android.app.Activity {
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public void *(android.view.View);
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}
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-keepclassmembers enum * {
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public static **[] values();
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public static ** valueOf(java.lang.String);
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}
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-keep class * implements android.os.Parcelable {
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public static final android.os.Parcelable$Creator *;
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}
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@@ -0,0 +1,11 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-8
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<Button
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android:id="@+id/RunButton"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="Run..."
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android:onClick="onRunButtonClick"
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/>
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<ScrollView
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android:id="@+id/Scroller"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:id="@+id/OutputText"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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/>
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</ScrollView>
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</LinearLayout>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">SwigClass</string>
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</resources>
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@@ -0,0 +1,106 @@
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package org.swig.classexample;
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import android.app.Activity;
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import android.os.Bundle;
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import android.view.View;
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import android.widget.Button;
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import android.widget.TextView;
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import android.widget.ScrollView;
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import android.text.method.ScrollingMovementMethod;
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public class SwigClass extends Activity
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{
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TextView outputText = null;
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ScrollView scroller = null;
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/** Called when the activity is first created. */
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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outputText = (TextView)findViewById(R.id.OutputText);
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outputText.setText("Press 'Run' to start...\n");
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outputText.setMovementMethod(new ScrollingMovementMethod());
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scroller = (ScrollView)findViewById(R.id.Scroller);
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}
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public void onRunButtonClick(View view)
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{
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outputText.append("Started...\n");
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nativeCall();
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outputText.append("Finished!\n");
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// Ensure scroll to end of text
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scroller.post(new Runnable() {
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public void run() {
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scroller.fullScroll(ScrollView.FOCUS_DOWN);
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}
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});
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}
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/** Calls into C/C++ code */
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public void nativeCall()
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{
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// ----- Object creation -----
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outputText.append( "Creating some objects:\n" );
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Circle c = new Circle(10);
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outputText.append( " Created circle " + c + "\n");
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Square s = new Square(10);
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outputText.append( " Created square " + s + "\n");
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// ----- Access a static member -----
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outputText.append( "\nA total of " + Shape.getNshapes() + " shapes were created\n" );
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// ----- Member data access -----
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// Notice how we can do this using functions specific to
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// the 'Circle' class.
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c.setX(20);
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c.setY(30);
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// Now use the same functions in the base class
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Shape shape = s;
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shape.setX(-10);
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shape.setY(5);
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outputText.append( "\nHere is their current position:\n" );
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outputText.append( " Circle = (" + c.getX() + " " + c.getY() + ")\n" );
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outputText.append( " Square = (" + s.getX() + " " + s.getY() + ")\n" );
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// ----- Call some methods -----
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outputText.append( "\nHere are some properties of the shapes:\n" );
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Shape[] shapes = {c,s};
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for (int i=0; i<shapes.length; i++)
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{
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outputText.append( " " + shapes[i].toString() + "\n" );
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outputText.append( " area = " + shapes[i].area() + "\n" );
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outputText.append( " perimeter = " + shapes[i].perimeter() + "\n" );
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}
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// Notice how the area() and perimeter() functions really
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// invoke the appropriate virtual method on each object.
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// ----- Delete everything -----
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outputText.append( "\nGuess I'll clean up now\n" );
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// Note: this invokes the virtual destructor
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// You could leave this to the garbage collector
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c.delete();
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s.delete();
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outputText.append( Shape.getNshapes() + " shapes remain\n" );
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outputText.append( "Goodbye\n" );
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}
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/** static constructor */
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static {
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System.loadLibrary("example");
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||||
}
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||||
}
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||||
Reference in New Issue
Block a user