update swig on windows

This commit is contained in:
Bassem Girgis
2019-08-04 21:38:19 -05:00
parent 8414b7136b
commit 76ad52be58
5943 changed files with 91790 additions and 71892 deletions

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TOP = ../..
SWIGEXE = $(TOP)/../swig
SWIG_LIB_DIR = $(TOP)/../$(TOP_BUILDDIR_TO_TOP_SRCDIR)Lib
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
SWIGOPT =
CSHARPSRCS = *.cs
CSHARPFLAGS= -nologo -debug+ -out:runme.exe
check: build
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' csharp_run
build:
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CXXSRCS='$(CXXSRCS)' \
SWIG_LIB_DIR='$(SWIG_LIB_DIR)' SWIGEXE='$(SWIGEXE)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CSHARPSRCS='$(CSHARPSRCS)' CSHARPFLAGS='$(CSHARPFLAGS)' csharp_compile
clean:
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' csharp_clean

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>runme</AssemblyName>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<RootNamespace>runme</RootNamespace>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<Optimize>true</Optimize>
<DebugType>
</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<Optimize>true</Optimize>
<DebugType>
</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Compile Include="Circle.cs" />
<Compile Include="example.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="examplePINVOKE.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="runme.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Shape.cs" />
<Compile Include="Square.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>copy runme.exe "$(SolutionDir)runme.exe"
echo Run the example from the root directory $(SolutionDir) and ensure example.dll is also in this directory</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="example"
ProjectGUID="{C2302635-D489-4678-96B4-70F5309DCBE6}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="example.cxx"
>
</File>
<File
RelativePath="example_wrap.cxx"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="example.h"
>
</File>
</Filter>
<File
RelativePath=".\example.i"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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/* File : example.cxx */
#include "example.h"
#define M_PI 3.14159265358979323846
/* Move the shape to a new location */
void Shape::move(double dx, double dy) {
x += dx;
y += dy;
}
int Shape::nshapes = 0;
double Circle::area() {
return M_PI*radius*radius;
}
double Circle::perimeter() {
return 2*M_PI*radius;
}
double Square::area() {
return width*width;
}
double Square::perimeter() {
return 4*width;
}

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/* File : example.h */
class Shape {
public:
Shape() {
nshapes++;
}
virtual ~Shape() {
nshapes--;
}
double x, y;
void move(double dx, double dy);
virtual double area() = 0;
virtual double perimeter() = 0;
static int nshapes;
};
class Circle : public Shape {
private:
double radius;
public:
Circle(double r) : radius(r) { }
virtual double area();
virtual double perimeter();
};
class Square : public Shape {
private:
double width;
public:
Square(double w) : width(w) { }
virtual double area();
virtual double perimeter();
};

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/* File : example.i */
%module example
%{
#include "example.h"
%}
/* Let's just grab the original header file here */
%include "example.h"

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example-cs", "example-cs.csproj", "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
ProjectSection(ProjectDependencies) = postProject
{C2302635-D489-4678-96B4-70F5309DCBE6} = {C2302635-D489-4678-96B4-70F5309DCBE6}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example-vc", "example-vc.vcproj", "{C2302635-D489-4678-96B4-70F5309DCBE6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|Win32.ActiveCfg = Debug|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|Win32.Build.0 = Debug|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|x64.ActiveCfg = Debug|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|x64.Build.0 = Debug|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|Win32.ActiveCfg = Release|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|Win32.Build.0 = Release|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|x64.ActiveCfg = Release|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|x64.Build.0 = Release|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|Win32.ActiveCfg = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|Win32.Build.0 = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|x64.ActiveCfg = Debug|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|x64.Build.0 = Debug|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|Win32.ActiveCfg = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|Win32.Build.0 = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|x64.ActiveCfg = Release|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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// This example illustrates how C++ classes can be used from C# using SWIG.
// The C# class gets mapped onto the C++ class and behaves as if it is a C# class.
using System;
public class runme
{
static void Main()
{
// ----- Object creation -----
Console.WriteLine( "Creating some objects:" );
using (Square s = new Square(10))
using (Circle c = new Circle(10))
{
Console.WriteLine( " Created circle " + c );
Console.WriteLine( " Created square " + s );
// ----- Access a static member -----
Console.WriteLine( "\nA total of " + Shape.nshapes + " shapes were created" );
// ----- Member data access -----
// Notice how we can do this using functions specific to
// the 'Circle' class.
c.x = 20;
c.y = 30;
// Now use the same functions in the base class
Shape shape = s;
shape.x = -10;
shape.y = 5;
Console.WriteLine( "\nHere is their current position:" );
Console.WriteLine( " Circle = (" + c.x + " " + c.y + ")" );
Console.WriteLine( " Square = (" + s.x + " " + s.y + ")" );
// ----- Call some methods -----
Console.WriteLine( "\nHere are some properties of the shapes:" );
Shape[] shapes = {c,s};
// for (int i=0; i<shapes.Size; i++)
for (int i=0; i<2; i++)
{
Console.WriteLine( " " + shapes[i].ToString() );
Console.WriteLine( " area = " + shapes[i].area() );
Console.WriteLine( " perimeter = " + shapes[i].perimeter() );
}
// Notice how the area() and perimeter() functions really
// invoke the appropriate virtual method on each object.
// ----- Delete everything -----
Console.WriteLine( "\nGuess I'll clean up now" );
}
// Note: when this using scope is exited the C# Dispose() methods
// are called which in turn call the C++ destructors
Console.WriteLine( Shape.nshapes + " shapes remain" );
Console.WriteLine( "Goodbye" );
}
}