update swig on windows
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58
winx64/bin/swigwin-4.0.0/Examples/d/class/d2/runme.d
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58
winx64/bin/swigwin-4.0.0/Examples/d/class/d2/runme.d
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// This example illustrates how C++ classes can be used from D using SWIG.
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// The D class gets mapped onto the C++ class and behaves as if it is a D class.
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module runme;
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import std.stdio;
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import example;
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void main() {
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// ----- Object creation -----
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writeln( "Creating some objects:" );
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{
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scope Square s = new Square(10);
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scope Circle c = new Circle(10);
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// ----- Access a static member -----
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writefln( "%s shapes were created.", Shape.nshapes );
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// ----- Member data access -----
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// Notice how we can do this using functions specific to
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// the 'Circle' class.
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c.x = 20;
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c.y = 30;
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// Now use the same functions in the base class
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Shape shape = s;
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shape.x = -10;
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shape.y = 5;
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writeln( "\nHere is their current position:" );
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writefln( " Circle = ( %s, %s )", c.x, c.y );
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writefln( " Square = ( %s, %s )", s.x, s.y );
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// ----- Call some methods -----
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writeln( "\nHere are some properties of the shapes:" );
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Shape[] shapes = [ cast(Shape) c, cast(Shape) s ];
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foreach ( currentShape; shapes )
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{
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writefln( " %s", currentShape.classinfo.name );
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writefln( " area = %s", currentShape.area() );
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writefln( " perimeter = %s", currentShape.perimeter() );
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}
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// Notice how the area() and perimeter() functions really
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// invoke the appropriate virtual method on each object.
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// ----- Delete everything -----
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writeln( "\nGuess I'll clean up now:" );
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// Note: when this using scope is exited the D destructors are called which
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// in turn call the C++ destructors.
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}
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writefln( "%s shapes remain", Shape.nshapes );
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writeln( "\nGoodbye!" );
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}
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