update swig on windows
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SRCS = example.cxx
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include $(SRCDIR)../example.mk
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{
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"targets": [
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{
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"target_name": "example",
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"sources": [ "<!(cp $srcdir/example.cxx example-gypcopy.cxx && echo example-gypcopy.cxx)", "example_wrap.cxx" ],
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"include_dirs": ["$srcdir"]
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}
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]
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}
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/* File : example.cxx */
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/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
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#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER)
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# define _CRT_SECURE_NO_DEPRECATE
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#endif
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#include "example.h"
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#include <stdio.h>
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#include <stdlib.h>
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Vector operator+(const Vector &a, const Vector &b) {
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Vector r;
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r.x = a.x + b.x;
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r.y = a.y + b.y;
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r.z = a.z + b.z;
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return r;
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}
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char *Vector::print() {
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static char temp[512];
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sprintf(temp,"Vector %p (%g,%g,%g)", (void *)this, x,y,z);
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return temp;
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}
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VectorArray::VectorArray(int size) {
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items = new Vector[size];
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maxsize = size;
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}
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VectorArray::~VectorArray() {
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delete [] items;
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}
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Vector &VectorArray::operator[](int index) {
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if ((index < 0) || (index >= maxsize)) {
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printf("Panic! Array index out of bounds.\n");
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exit(1);
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}
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return items[index];
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}
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int VectorArray::size() {
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return maxsize;
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}
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/* File : example.h */
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class Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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friend Vector operator+(const Vector &a, const Vector &b);
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char *print();
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};
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class VectorArray {
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private:
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Vector *items;
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int maxsize;
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public:
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VectorArray(int maxsize);
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~VectorArray();
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Vector &operator[](int);
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int size();
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};
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/* File : example.i */
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/* This file has a few "typical" uses of C++ references. */
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%module example
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%{
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#include "example.h"
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%}
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class Vector {
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public:
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Vector(double x, double y, double z);
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~Vector();
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char *print();
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};
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/* This helper function calls an overloaded operator */
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%inline %{
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Vector addv(Vector &a, Vector &b) {
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return a+b;
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}
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%}
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/* Wrapper around an array of vectors class */
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class VectorArray {
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public:
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VectorArray(int maxsize);
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~VectorArray();
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int size();
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/* This wrapper provides an alternative to the [] operator */
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%extend {
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Vector &get(int index) {
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return (*$self)[index];
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}
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void set(int index, Vector &a) {
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(*$self)[index] = a;
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}
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}
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};
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@@ -0,0 +1 @@
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module.exports = require("build/Release/example");
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// This file illustrates the manipulation of C++ references in Javascript.
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var example = require("example");
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// ----- Object creation -----
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console.log("Creating some objects:");
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a = new example.Vector(3,4,5);
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b = new example.Vector(10,11,12);
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console.log(" created" + a.print());
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console.log(" created" + b.print());
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// ----- Call an overloaded operator -----
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// This calls the wrapper we placed around operator+(const Vector &a, const Vector &)
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// It returns a new allocated object.
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console.log("Adding a+b");
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c = example.addv(a, b);
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console.log("a+b = " + c.print());
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// TODO: Note: Unless we free the result, a memory leak will occur
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//delete_Vector(c);
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// ----- Create a vector array -----
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// Note: Using the high-level interface here
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console.log("Creating an array of vectors");
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va = new example.VectorArray(10);
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console.log("va = " + va);
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// ----- Set some values in the array -----
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// These operators copy the value of a and b to the vector array
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va.set(0,a);
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va.set(1,b);
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// This will work, but it will cause a memory leak!
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va.set(2,example.addv(a,b));
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// The non-leaky way to do it
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//c = addv(a,b);
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//va.set(3,c);
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//delete_Vector(c);
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// Get some values from the array
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console.log("Getting some array values");
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for (i = 0; i < 5; i++) {
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temp = va.get(i);
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console.log(i,temp.print());
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}
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// Watch under resource meter to check on this
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console.log("Making sure we don't leak memory.");
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for (i = 0; i < 1000000; i++) {
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c = va.get(i % 10);
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}
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//---------TODO---------
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//----- Clean up -----
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//console.log("Cleaning up");
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//example.delete_VectorArray(va);
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//example.delete_Vector(a);
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//example.delete_Vector(b);
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