update swig on windows
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22
winx64/bin/swigwin-4.0.0/Examples/modula3/reference/Makefile
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22
winx64/bin/swigwin-4.0.0/Examples/modula3/reference/Makefile
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TOP = ../..
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SWIGEXE = $(TOP)/../swig
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SWIG_LIB_DIR = $(TOP)/../$(TOP_BUILDDIR_TO_TOP_SRCDIR)Lib
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SRCS =
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TARGET = example
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INTERFACE = example.i
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SWIGOPT = -c++
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MODULA3SRCS = *.[im]3
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check: build
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' modula3_run
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build:
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' SRCS='$(SRCS)' \
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SWIG_LIB_DIR='$(SWIG_LIB_DIR)' SWIGEXE='$(SWIGEXE)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' modula3
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m3ppinplace $(MODULA3SRCS)
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mv m3makefile $(MODULA3SRCS) src/
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cm3
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clean:
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$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' modula3_clean
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@@ -0,0 +1,46 @@
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/* File : example.cxx */
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/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
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#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER)
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# define _CRT_SECURE_NO_DEPRECATE
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#endif
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#include "example.h"
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#include <stdio.h>
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#include <stdlib.h>
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Vector operator+(const Vector &a, const Vector &b) {
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Vector r;
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r.x = a.x + b.x;
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r.y = a.y + b.y;
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r.z = a.z + b.z;
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return r;
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}
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char *Vector::print() {
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static char temp[512];
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sprintf(temp,"Vector %p (%g,%g,%g)", (void *)this, x,y,z);
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return temp;
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}
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VectorArray::VectorArray(int size) {
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items = new Vector[size];
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maxsize = size;
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}
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VectorArray::~VectorArray() {
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delete [] items;
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}
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Vector &VectorArray::operator[](int index) {
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if ((index < 0) || (index >= maxsize)) {
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printf("Panic! Array index out of bounds.\n");
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exit(1);
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}
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return items[index];
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}
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int VectorArray::size() {
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return maxsize;
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}
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@@ -0,0 +1,22 @@
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/* File : example.h */
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struct Vector {
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private:
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double x,y,z;
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public:
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Vector() : x(0), y(0), z(0) { }
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Vector(double x, double y, double z) : x(x), y(y), z(z) { }
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Vector operator+(const Vector &b) const;
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char *print();
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};
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struct VectorArray {
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private:
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Vector *items;
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int maxsize;
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public:
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VectorArray(int maxsize);
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~VectorArray();
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Vector &operator[](int);
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int size();
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};
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@@ -0,0 +1,32 @@
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/* File : example.i */
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/* This file has a few "typical" uses of C++ references. */
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%module Example
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%{
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#include "example.h"
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%}
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%pragma(modula3) unsafe="1";
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%insert(m3wrapintf) %{FROM ExampleRaw IMPORT Vector, VectorArray;%}
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%insert(m3wrapimpl) %{FROM ExampleRaw IMPORT Vector, VectorArray;%}
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%typemap(m3wrapretvar) Vector %{vec: UNTRACED REF Vector;%}
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%typemap(m3wrapretraw) Vector %{vec%}
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%typemap(m3wrapretconv) Vector %{vec^%}
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/* This helper function calls an overloaded operator */
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%inline %{
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Vector addv(const Vector &a, const Vector &b) {
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return a+b;
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}
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%}
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%rename(Vector_Clear) Vector::Vector();
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%rename(Add) Vector::operator+;
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%rename(GetItem) VectorArray::operator[];
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%include "example.h"
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