Initial commit

This commit is contained in:
Bassem Girgis
2018-12-20 17:34:07 -06:00
parent 7a2d899662
commit 81b4b9e273
34743 changed files with 5940233 additions and 0 deletions

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TOP = ../..
SWIGEXE = $(TOP)/../swig
SWIG_LIB_DIR = $(TOP)/../$(TOP_BUILDDIR_TO_TOP_SRCDIR)Lib
CXXSRCS = example.cxx
TARGET = example
INTERFACE = example.i
SWIGOPT =
CSHARPSRCS = *.cs
CSHARPFLAGS= -nologo -debug+ -out:runme.exe
check: build
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' csharp_run
build:
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CXXSRCS='$(CXXSRCS)' \
SWIG_LIB_DIR='$(SWIG_LIB_DIR)' SWIGEXE='$(SWIGEXE)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CSHARPSRCS='$(CSHARPSRCS)' CSHARPFLAGS='$(CSHARPFLAGS)' csharp_compile
clean:
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' csharp_clean

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>runme</AssemblyName>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<RootNamespace>runme</RootNamespace>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<Optimize>true</Optimize>
<DebugType>
</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<BaseAddress>285212672</BaseAddress>
<Optimize>true</Optimize>
<DebugType>
</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Compile Include="example.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="examplePINVOKE.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="runme.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Vector.cs" />
<Compile Include="VectorArray.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>copy runme.exe "$(SolutionDir)runme.exe"
echo Run the example from the root directory $(SolutionDir) and ensure example.dll is also in this directory</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="example"
ProjectGUID="{C2302635-D489-4678-96B4-70F5309DCBE6}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\example.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\example.pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)\example.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Copy unmanaged dll to root directory..."
CommandLine="echo on&#x0D;&#x0A;copy &quot;$(OutDir)\example.dll&quot; &quot;$(SolutionDir)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="example.cxx"
>
</File>
<File
RelativePath="example_wrap.cxx"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="example.h"
>
</File>
</Filter>
<File
RelativePath=".\example.i"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;..\..\..\swig.exe -c++ -csharp &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
Outputs="$(InputName)_wrap.cxx"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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/* File : example.cxx */
/* Deal with Microsoft's attempt at deprecating C standard runtime functions */
#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER)
# define _CRT_SECURE_NO_DEPRECATE
#endif
#include "example.h"
#include <stdio.h>
#include <stdlib.h>
Vector operator+(const Vector &a, const Vector &b) {
Vector r;
r.x = a.x + b.x;
r.y = a.y + b.y;
r.z = a.z + b.z;
return r;
}
char *Vector::print() {
static char temp[512];
sprintf(temp,"Vector %p (%g,%g,%g)", (void *)this, x,y,z);
return temp;
}
VectorArray::VectorArray(int size) {
items = new Vector[size];
maxsize = size;
}
VectorArray::~VectorArray() {
delete [] items;
}
Vector &VectorArray::operator[](int index) {
if ((index < 0) || (index >= maxsize)) {
printf("Panic! Array index out of bounds.\n");
exit(1);
}
return items[index];
}
int VectorArray::size() {
return maxsize;
}

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/* File : example.h */
class Vector {
private:
double x,y,z;
public:
Vector() : x(0), y(0), z(0) { }
Vector(double x, double y, double z) : x(x), y(y), z(z) { }
friend Vector operator+(const Vector &a, const Vector &b);
char *print();
};
class VectorArray {
private:
Vector *items;
int maxsize;
public:
VectorArray(int maxsize);
~VectorArray();
Vector &operator[](int);
int size();
};

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/* File : example.i */
/* This file has a few "typical" uses of C++ references. */
%module example
%{
#include "example.h"
%}
class Vector {
public:
Vector(double x, double y, double z);
~Vector();
char *print();
};
/* This helper function calls an overloaded operator */
%inline %{
Vector addv(Vector &a, Vector &b) {
return a+b;
}
%}
/* Wrapper around an array of vectors class */
class VectorArray {
public:
VectorArray(int maxsize);
~VectorArray();
int size();
/* This wrapper provides an alternative to the [] operator */
%extend {
Vector &get(int index) {
return (*$self)[index];
}
void set(int index, Vector &a) {
(*$self)[index] = a;
}
}
};

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example-cs", "example-cs.csproj", "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
ProjectSection(ProjectDependencies) = postProject
{C2302635-D489-4678-96B4-70F5309DCBE6} = {C2302635-D489-4678-96B4-70F5309DCBE6}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example-vc", "example-vc.vcproj", "{C2302635-D489-4678-96B4-70F5309DCBE6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|Win32.ActiveCfg = Debug|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|Win32.Build.0 = Debug|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|x64.ActiveCfg = Debug|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug|x64.Build.0 = Debug|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|Win32.ActiveCfg = Release|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|Win32.Build.0 = Release|x86
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|x64.ActiveCfg = Release|x64
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release|x64.Build.0 = Release|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|Win32.ActiveCfg = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|Win32.Build.0 = Debug|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|x64.ActiveCfg = Debug|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug|x64.Build.0 = Debug|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|Win32.ActiveCfg = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|Win32.Build.0 = Release|Win32
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|x64.ActiveCfg = Release|x64
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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// This example illustrates the manipulation of C++ references in C#.
using System;
public class runme {
public static void Main()
{
Console.WriteLine( "Creating some objects:" );
Vector a = new Vector(3,4,5);
Vector b = new Vector(10,11,12);
Console.WriteLine( " Created " + a.print() );
Console.WriteLine( " Created " + b.print() );
// ----- Call an overloaded operator -----
// This calls the wrapper we placed around
//
// operator+(const Vector &a, const Vector &)
//
// It returns a new allocated object.
Console.WriteLine( "Adding a+b" );
Vector c = example.addv(a,b);
Console.WriteLine( " a+b = " + c.print() );
// Note: Unless we free the result, a memory leak will occur if the -noproxy commandline
// is used as the proxy classes define finalizers which call the Dispose() method. When
// -noproxy is not specified the memory management is controlled by the garbage collector.
// You can still call Dispose(). It will free the c++ memory immediately, but not the
// C# memory! You then must be careful not to call any member functions as it will
// use a NULL c pointer on the underlying c++ object. We set the C# object to null
// which will then throw a C# exception should we attempt to use it again.
c.Dispose();
c = null;
// ----- Create a vector array -----
Console.WriteLine( "Creating an array of vectors" );
VectorArray va = new VectorArray(10);
Console.WriteLine( " va = " + va.ToString() );
// ----- Set some values in the array -----
// These operators copy the value of Vector a and Vector b to the vector array
va.set(0,a);
va.set(1,b);
// This works, but it would cause a memory leak if -noproxy was used!
va.set(2,example.addv(a,b));
// Get some values from the array
Console.WriteLine( "Getting some array values" );
for (int i=0; i<5; i++)
Console.WriteLine( " va(" + i + ") = " + va.get(i).print() );
// Watch under resource meter to check on this
Console.WriteLine( "Making sure we don't leak memory." );
for (int i=0; i<1000000; i++)
c = va.get(i%10);
// ----- Clean up -----
// This could be omitted. The garbage collector would then clean up for us.
Console.WriteLine( "Cleaning up" );
va.Dispose();
a.Dispose();
b.Dispose();
}
}