Initial commit

This commit is contained in:
Bassem Girgis
2018-12-20 17:34:07 -06:00
parent 7a2d899662
commit 81b4b9e273
34743 changed files with 5940233 additions and 0 deletions

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TOP = ../..
SWIGEXE = $(TOP)/../swig
SWIG_LIB_DIR = $(TOP)/../$(TOP_BUILDDIR_TO_TOP_SRCDIR)Lib
CXXSRCS = extend.cxx
GOSRCS = ceo.go
TARGET = example
INTERFACE = example.i
SWIGOPT =
check: build
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CXXSRCS='$(CXXSRCS)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' go_run
build:
if [ -n '$(SRCDIR)' ]; then \
cp $(GOSRCS:%=$(SRCDIR)/%) .; \
fi
@# Note: example.go gets generated by SWIG
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' CXXSRCS='$(CXXSRCS)' GOSRCS='example.go $(GOSRCS)' \
SWIG_LIB_DIR='$(SWIG_LIB_DIR)' SWIGEXE='$(SWIGEXE)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' go_cpp
clean:
if [ -n '$(SRCDIR)' ]; then \
rm -f $(GOSRCS); \
fi
$(MAKE) -f $(TOP)/Makefile SRCDIR='$(SRCDIR)' INTERFACE='$(INTERFACE)' go_clean

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package example
type CEO interface {
Manager
deleteManager()
IsCEO()
}
type ceo struct {
Manager
}
func (p *ceo) deleteManager() {
DeleteDirectorManager(p.Manager)
}
func (p *ceo) IsCEO() {}
type overwrittenMethodsOnManager struct {
p Manager
}
func NewCEO(name string) CEO {
om := &overwrittenMethodsOnManager{}
p := NewDirectorManager(om, name)
om.p = p
return &ceo{Manager: p}
}
func DeleteCEO(p CEO) {
p.deleteManager()
}
func (p *ceo) GetPosition() string {
return "CEO"
}

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/* File : example.h */
#include <cstdio>
#include <iostream>
#include <vector>
#include <string>
#include <cmath>
class Employee {
private:
std::string name;
public:
Employee(const char* n): name(n) {}
virtual std::string getTitle() { return getPosition() + " " + getName(); }
virtual std::string getName() { return name; }
virtual std::string getPosition() const { return "Employee"; }
virtual ~Employee() { printf("~Employee() @ %p\n", (void *)this); }
};
class Manager: public Employee {
public:
Manager(const char* n): Employee(n) {}
virtual std::string getPosition() const { return "Manager"; }
};
class EmployeeList {
std::vector<Employee*> list;
public:
EmployeeList() {
list.push_back(new Employee("Bob"));
list.push_back(new Employee("Jane"));
list.push_back(new Manager("Ted"));
}
void addEmployee(Employee *p) {
list.push_back(p);
std::cout << "New employee added. Current employees are:" << std::endl;
std::vector<Employee*>::iterator i;
for (i=list.begin(); i!=list.end(); i++) {
std::cout << " " << (*i)->getTitle() << std::endl;
}
}
const Employee *get_item(int i) {
return list[i];
}
~EmployeeList() {
std::vector<Employee*>::iterator i;
std::cout << "~EmployeeList, deleting " << list.size() << " employees." << std::endl;
for (i=list.begin(); i!=list.end(); i++) {
delete *i;
}
std::cout << "~EmployeeList empty." << std::endl;
}
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "std_vector.i"
%include "std_string.i"
/* turn on director wrapping for Manager */
%feature("director") Employee;
%feature("director") Manager;
%include "example.h"

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/* File : example.cxx */
#include "example.h"

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<html>
<head>
<title>SWIG:Examples:go:extend</title>
</head>
<body bgcolor="#ffffff">
<tt>SWIG/Examples/go/extend/</tt>
<hr>
<H2>Extending a simple C++ class in Go</H2>
<p>
This example illustrates how to inherit from a C++ class in Go.
See the <a href="../../../Doc/Manual/Go.html#Go_director_classes">Go Director
Classes</a> documentation subsection for an in-depth explanation how to use the
director feature.
<p>
<ul>
<li><a href="ceo.go">ceo.go</a>. Go source with the definition of the CEO class.
<li><a href="example.h">example.h</a>. Header with the definition of the Employee, Manager and EmployeeList classes.
<li><a href="example.i">example.i</a>. SWIG interface file.
<li><a href="runme.go">runme.go</a>. Sample Go program.
</ul>
<hr>
</body>
</html>

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// This file illustrates the cross language polymorphism using directors.
package main
import (
. "./example"
"fmt"
)
func main() {
// Create an instance of CEO, a class derived from the Go
// proxy of the underlying C++ class. The calls to getName()
// and getPosition() are standard, the call to getTitle() uses
// the director wrappers to call CEO.getPosition().
e := NewCEO("Alice")
fmt.Println(e.GetName(), " is a ", e.GetPosition())
fmt.Println("Just call her \"", e.GetTitle(), "\"")
fmt.Println("----------------------")
// Create a new EmployeeList instance. This class does not
// have a C++ director wrapper, but can be used freely with
// other classes that do.
list := NewEmployeeList()
// EmployeeList owns its items, so we must surrender ownership
// of objects we add.
// e.DisownMemory()
list.AddEmployee(e)
fmt.Println("----------------------")
// Now we access the first four items in list (three are C++
// objects that EmployeeList's constructor adds, the last is
// our CEO). The virtual methods of all these instances are
// treated the same. For items 0, 1, and 2, all methods
// resolve in C++. For item 3, our CEO, GetTitle calls
// GetPosition which resolves in Go. The call to GetPosition
// is slightly different, however, because of the overridden
// GetPosition() call, since now the object reference has been
// "laundered" by passing through EmployeeList as an
// Employee*. Previously, Go resolved the call immediately in
// CEO, but now Go thinks the object is an instance of class
// Employee. So the call passes through the Employee proxy
// class and on to the C wrappers and C++ director, eventually
// ending up back at the Go CEO implementation of
// getPosition(). The call to GetTitle() for item 3 runs the
// C++ Employee::getTitle() method, which in turn calls
// GetPosition(). This virtual method call passes down
// through the C++ director class to the Go implementation
// in CEO. All this routing takes place transparently.
fmt.Println("(position, title) for items 0-3:")
fmt.Println(" ", list.Get_item(0).GetPosition(), ", \"", list.Get_item(0).GetTitle(), "\"")
fmt.Println(" ", list.Get_item(1).GetPosition(), ", \"", list.Get_item(1).GetTitle(), "\"")
fmt.Println(" ", list.Get_item(2).GetPosition(), ", \"", list.Get_item(2).GetTitle(), "\"")
fmt.Println(" ", list.Get_item(3).GetPosition(), ", \"", list.Get_item(3).GetTitle(), "\"")
fmt.Println("----------------------")
// Time to delete the EmployeeList, which will delete all the
// Employee* items it contains. The last item is our CEO,
// which gets destroyed as well and hence there is no need to
// call DeleteCEO.
DeleteEmployeeList(list)
fmt.Println("----------------------")
// All done.
fmt.Println("Go exit")
}