add boost on mac
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//---------------------------------------------------------------------------//
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// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// See http://boostorg.github.com/compute for more information.
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//---------------------------------------------------------------------------//
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#ifndef BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP
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#define BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP
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#include <iterator>
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#include <boost/compute/command_queue.hpp>
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#include <boost/compute/random/default_random_engine.hpp>
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#include <boost/compute/random/uniform_real_distribution.hpp>
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namespace boost {
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namespace compute {
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namespace detail {
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template<class OutputIterator, class Generator>
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inline void random_fill(OutputIterator first,
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OutputIterator last,
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Generator &g,
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command_queue &queue)
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{
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g.fill(first, last, queue);
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}
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template<class OutputIterator>
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inline void
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random_fill(OutputIterator first,
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OutputIterator last,
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typename std::iterator_traits<OutputIterator>::value_type lo,
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typename std::iterator_traits<OutputIterator>::value_type hi,
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command_queue &queue)
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{
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typedef typename
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std::iterator_traits<OutputIterator>::value_type value_type;
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typedef typename
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boost::compute::default_random_engine engine_type;
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typedef typename
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boost::compute::uniform_real_distribution<value_type> distribution_type;
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engine_type engine(queue);
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distribution_type generator(lo, hi);
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generator.fill(first, last, engine, queue);
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}
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} // end detail namespace
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} // end compute namespace
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} // end boost namespace
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#endif // BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP
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