reorg
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237
pyqt/test004.py
Executable file
237
pyqt/test004.py
Executable file
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import sys
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import math
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from OpenGL import GL, GLU
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from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
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from PyQt5.QtGui import QColor
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from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget, QSlider,
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QWidget)
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class Window(QWidget):
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def __init__(self):
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super(Window, self).__init__()
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self.glWidget = GLWidget()
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self.xSlider = self.createSlider()
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self.ySlider = self.createSlider()
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self.zSlider = self.createSlider()
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self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
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self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
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self.ySlider.valueChanged.connect(self.glWidget.setYRotation)
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self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
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self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
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self.glWidget.zRotationChanged.connect(self.zSlider.setValue)
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mainLayout = QHBoxLayout()
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mainLayout.addWidget(self.glWidget)
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mainLayout.addWidget(self.xSlider)
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mainLayout.addWidget(self.ySlider)
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mainLayout.addWidget(self.zSlider)
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self.setLayout(mainLayout)
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self.xSlider.setValue(15 * 16)
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self.ySlider.setValue(345 * 16)
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self.zSlider.setValue(0 * 16)
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self.setWindowTitle("Hello GL")
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def createSlider(self):
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slider = QSlider(Qt.Vertical)
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slider.setRange(0, 360 * 16)
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slider.setSingleStep(16)
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slider.setPageStep(15 * 16)
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slider.setTickInterval(15 * 16)
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slider.setTickPosition(QSlider.TicksRight)
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return slider
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class GLWidget(QOpenGLWidget):
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xRotationChanged = pyqtSignal(int)
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yRotationChanged = pyqtSignal(int)
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zRotationChanged = pyqtSignal(int)
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def __init__(self, parent=None):
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super(GLWidget, self).__init__(parent)
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self.object = 0
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self.xRot = 0
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self.yRot = 0
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self.zRot = 0
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self.lastPos = QPoint()
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self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
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self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
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def minimumSizeHint(self):
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return QSize(50, 50)
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def sizeHint(self):
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return QSize(400, 400)
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def setXRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.xRot:
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self.xRot = angle
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self.xRotationChanged.emit(angle)
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self.update()
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def setYRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.yRot:
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self.yRot = angle
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self.yRotationChanged.emit(angle)
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self.update()
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def setZRotation(self, angle):
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angle = self.normalizeAngle(angle)
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if angle != self.zRot:
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self.zRot = angle
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self.zRotationChanged.emit(angle)
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self.update()
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def initializeGL(self):
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self.setClearColor(self.trolltechPurple.darker())
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self.object = self.makeObject()
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GL.glShadeModel(GL.GL_FLAT)
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GL.glEnable(GL.GL_DEPTH_TEST)
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GL.glEnable(GL.GL_CULL_FACE)
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def paintGL(self):
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GL.glClear(
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GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
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GL.glLoadIdentity()
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GL.glTranslated(0.0, 0.0, -10.0)
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GL.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
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GL.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
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GL.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
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GL.glCallList(self.object)
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def resizeGL(self, width, height):
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side = min(width, height)
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if side < 0:
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return
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GL.glViewport((width - side) // 2, (height - side) // 2, side,
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side)
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GL.glMatrixMode(GL.GL_PROJECTION)
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GL.glLoadIdentity()
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GL.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
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GL.glMatrixMode(GL.GL_MODELVIEW)
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def mousePressEvent(self, event):
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self.lastPos = event.pos()
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def mouseMoveEvent(self, event):
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dx = event.x() - self.lastPos.x()
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dy = event.y() - self.lastPos.y()
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if event.buttons() & Qt.LeftButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setYRotation(self.yRot + 8 * dx)
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elif event.buttons() & Qt.RightButton:
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self.setXRotation(self.xRot + 8 * dy)
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self.setZRotation(self.zRot + 8 * dx)
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self.lastPos = event.pos()
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def makeObject(self):
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genList = GL.glGenLists(1)
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GL.glNewList(genList, GL.GL_COMPILE)
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GL.glBegin(GL.GL_QUADS)
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x1 = +0.06
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y1 = -0.14
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x2 = +0.14
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y2 = -0.06
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x3 = +0.08
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y3 = +0.00
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x4 = +0.30
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y4 = +0.22
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self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
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self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
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self.extrude(x1, y1, x2, y2)
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self.extrude(x2, y2, y2, x2)
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self.extrude(y2, x2, y1, x1)
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self.extrude(y1, x1, x1, y1)
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self.extrude(x3, y3, x4, y4)
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self.extrude(x4, y4, y4, x4)
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self.extrude(y4, x4, y3, x3)
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NumSectors = 200
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for i in range(NumSectors):
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angle1 = (i * 2 * math.pi) / NumSectors
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x5 = 0.30 * math.sin(angle1)
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y5 = 0.30 * math.cos(angle1)
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x6 = 0.20 * math.sin(angle1)
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y6 = 0.20 * math.cos(angle1)
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angle2 = ((i + 1) * 2 * math.pi) / NumSectors
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x7 = 0.20 * math.sin(angle2)
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y7 = 0.20 * math.cos(angle2)
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x8 = 0.30 * math.sin(angle2)
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y8 = 0.30 * math.cos(angle2)
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self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
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self.extrude(x6, y6, x7, y7)
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self.extrude(x8, y8, x5, y5)
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GL.glEnd()
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GL.glEndList()
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return genList
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def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
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self.setColor(self.trolltechGreen)
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GL.glVertex3d(x1, y1, -0.05)
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GL.glVertex3d(x2, y2, -0.05)
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GL.glVertex3d(x3, y3, -0.05)
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GL.glVertex3d(x4, y4, -0.05)
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GL.glVertex3d(x4, y4, +0.05)
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GL.glVertex3d(x3, y3, +0.05)
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GL.glVertex3d(x2, y2, +0.05)
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GL.glVertex3d(x1, y1, +0.05)
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def extrude(self, x1, y1, x2, y2):
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self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
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GL.glVertex3d(x1, y1, +0.05)
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GL.glVertex3d(x2, y2, +0.05)
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GL.glVertex3d(x2, y2, -0.05)
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GL.glVertex3d(x1, y1, -0.05)
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def normalizeAngle(self, angle):
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while angle < 0:
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angle += 360 * 16
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while angle > 360 * 16:
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angle -= 360 * 16
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return angle
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def setClearColor(self, c):
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GL.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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def setColor(self, c):
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GL.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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window = Window()
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window.show()
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sys.exit(app.exec_())
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