add python files
This commit is contained in:
0
src/test002.cpp → src/cpp/test002.cpp
Executable file → Normal file
0
src/test002.cpp → src/cpp/test002.cpp
Executable file → Normal file
0
src/test003.cpp → src/cpp/test003.cpp
Executable file → Normal file
0
src/test003.cpp → src/cpp/test003.cpp
Executable file → Normal file
176
src/pyqt/test001.py
Executable file
176
src/pyqt/test001.py
Executable file
@@ -0,0 +1,176 @@
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import array
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from PyQt5.QtCore import QEvent
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from PyQt5.QtGui import (QGuiApplication, QMatrix4x4, QOpenGLContext,
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QOpenGLShader, QOpenGLShaderProgram, QSurfaceFormat, QWindow)
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class OpenGLWindow(QWindow):
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def __init__(self, parent=None):
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super(OpenGLWindow, self).__init__(parent)
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self.m_update_pending = False
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self.m_animating = False
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self.m_context = None
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self.m_gl = None
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self.setSurfaceType(QWindow.OpenGLSurface)
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def initialize(self):
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pass
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def setAnimating(self, animating):
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self.m_animating = animating
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if animating:
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self.renderLater()
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def renderLater(self):
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if not self.m_update_pending:
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self.m_update_pending = True
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QGuiApplication.postEvent(self, QEvent(QEvent.UpdateRequest))
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def renderNow(self):
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if not self.isExposed():
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return
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self.m_update_pending = False
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needsInitialize = False
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if self.m_context is None:
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self.m_context = QOpenGLContext(self)
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self.m_context.setFormat(self.requestedFormat())
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self.m_context.create()
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needsInitialize = True
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self.m_context.makeCurrent(self)
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if needsInitialize:
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self.m_gl = self.m_context.versionFunctions()
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self.m_gl.initializeOpenGLFunctions()
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self.initialize()
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self.render(self.m_gl)
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self.m_context.swapBuffers(self)
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if self.m_animating:
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self.renderLater()
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def event(self, event):
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if event.type() == QEvent.UpdateRequest:
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self.renderNow()
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return True
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return super(OpenGLWindow, self).event(event)
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def exposeEvent(self, event):
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self.renderNow()
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def resizeEvent(self, event):
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self.renderNow()
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class TriangleWindow(OpenGLWindow):
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vertexShaderSource = '''
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attribute highp vec4 posAttr;
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attribute lowp vec4 colAttr;
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varying lowp vec4 col;
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uniform highp mat4 matrix;
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void main() {
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col = colAttr;
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gl_Position = matrix * posAttr;
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}
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'''
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fragmentShaderSource = '''
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varying lowp vec4 col;
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void main() {
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gl_FragColor = col;
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}
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'''
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def __init__(self):
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super(TriangleWindow, self).__init__()
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self.m_program = 0
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self.m_frame = 0
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self.m_posAttr = 0
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self.m_colAttr = 0
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self.m_matrixUniform = 0
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def initialize(self):
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self.m_program = QOpenGLShaderProgram(self)
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self.m_program.addShaderFromSourceCode(QOpenGLShader.Vertex,
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self.vertexShaderSource)
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self.m_program.addShaderFromSourceCode(QOpenGLShader.Fragment,
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self.fragmentShaderSource)
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self.m_program.link()
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self.m_posAttr = self.m_program.attributeLocation('posAttr')
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self.m_colAttr = self.m_program.attributeLocation('colAttr')
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self.m_matrixUniform = self.m_program.uniformLocation('matrix')
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def render(self, gl):
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gl.glViewport(0, 0, self.width(), self.height())
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gl.glClear(gl.GL_COLOR_BUFFER_BIT)
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self.m_program.bind()
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matrix = QMatrix4x4()
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matrix.perspective(60, 4.0/3.0, 0.1, 100.0)
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matrix.translate(0, 0, -2)
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matrix.rotate(100.0 * self.m_frame / self.screen().refreshRate(),
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0, 1, 0)
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self.m_program.setUniformValue(self.m_matrixUniform, matrix)
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vertices = array.array('f', [
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0.0, 0.707,
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-0.5, -0.5,
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0.5, -0.5])
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gl.glVertexAttribPointer(self.m_posAttr, 2, gl.GL_FLOAT, False, 0,
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vertices)
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gl.glEnableVertexAttribArray(self.m_posAttr)
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colors = array.array('f', [
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0])
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gl.glVertexAttribPointer(self.m_colAttr, 3, gl.GL_FLOAT, False, 0,
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colors)
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gl.glEnableVertexAttribArray(self.m_colAttr)
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gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
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self.m_program.release()
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self.m_frame += 1
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if __name__ == '__main__':
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import sys
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app = QGuiApplication(sys.argv)
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format = QSurfaceFormat()
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format.setSamples(4)
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window = TriangleWindow()
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window.setFormat(format)
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window.resize(640, 480)
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window.show()
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window.setAnimating(True)
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sys.exit(app.exec_())
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85
src/pyqt/test002.py
Executable file
85
src/pyqt/test002.py
Executable file
@@ -0,0 +1,85 @@
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import numpy as np
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from OpenGL import GL, GLU
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from PyQt5.QtWidgets import QOpenGLWidget, QApplication
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global eyeX, eyeY, eyeZ
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# gluLookAt 'eye' coordinates
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eyeX = 0.0
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eyeY = 0.0
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eyeZ = 10.0
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class OpenGLWidget(QOpenGLWidget):
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def initializeGL(self):
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GL.glClearColor(0,0,0,1);
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# GL.glEnable(GL.GL_DEPTH_TEST);
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# GL.glEnable(GL.GL_LIGHT0);
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# GL.glEnable(GL.GL_LIGHTING);
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# GL.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
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# GL.glEnable(GL.GL_COLOR_MATERIAL);
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GL.glMatrixMode(GL.GL_PROJECTION);
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GL.glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0)
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GL.glClear(GL.GL_COLOR_BUFFER_BIT)
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GL.glMatrixMode(GL.GL_MODELVIEW);
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GL.glLoadIdentity();
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#GL.glClearColor(1.0, 0.0, 1.0, 0.0);
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# vertices = np.array([0.0, 1.0, -1.0, -1.0, 1.0, -1.0], dtype=np.float32)
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#
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# bufferId = GL.glGenBuffers(1)
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# GL.glBindBuffer(GL.GL_ARRAY_BUFFER, bufferId)
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# GL.glBufferData(GL.GL_ARRAY_BUFFER, vertices.nbytes, vertices, GL.GL_STATIC_DRAW)
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#
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# GL.glEnableVertexAttribArray(0)
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# GL.glVertexAttribPointer(0, 2, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
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def paintGL(self):
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# GL.glDrawArrays(GL.GL_TRIANGLES, 0, 3)
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GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
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GLU.gluLookAt(eyeX, eyeY, eyeZ,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0);
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# GL.glBegin(GL.GL_TRIANGLES);
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# GL.glColor3f(1.0, 0.0, 0.0);
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# GL.glVertex3f(-0.5, -0.5, 0);
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# GL.glColor3f(0.0, 1.0, 0.0);
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# GL.glVertex3f( 0.5, -0.5, 0);
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# GL.glColor3f(0.0, 0.0, 1.0);
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# GL.glVertex3f( 0.0, 0.5, 0);
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# GL.glEnd();
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from math import sin, cos
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radius = 0.5
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halfLength = 3.0
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slices = 10
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for i in range(slices):
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theta = float(i) * 2.0 * 3.14 / float(slices)
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nextTheta = float(i + 1) * 2.0 * 3.14 / float(slices)
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GL.glColor3f(1.0, 0.0, 0.0)
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GL.glBegin(GL.GL_TRIANGLE_STRIP)
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GL.glVertex3f(0.0, halfLength, 0.0)
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GL.glVertex3f(radius*cos(theta), halfLength, radius*sin(theta))
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GL.glVertex3f (radius*cos(nextTheta), halfLength, radius*sin(nextTheta))
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GL.glVertex3f (radius*cos(nextTheta), -halfLength, radius*sin(nextTheta))
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GL.glVertex3f(radius*cos(theta), -halfLength, radius*sin(theta))
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GL.glVertex3f(0.0, -halfLength, 0.0)
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GL.glEnd()
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app = QApplication([])
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widget = OpenGLWidget()
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widget.show()
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app.exec_()
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124
src/pyqt/test003.py
Executable file
124
src/pyqt/test003.py
Executable file
@@ -0,0 +1,124 @@
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from OpenGL.GLUT import *
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import numpy as np
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import sys
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global lp, lq, rp, rq, z, eyeX, eyeY, eyeZ
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lp = 0.0
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lq = 2.5
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rp = 0.0
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rq = 2.5
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z = 0.0
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# gluLookAt 'eye' coordinates
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eyeX = 0.0
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eyeY = 0.0
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eyeZ = 10.0
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def init():
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global eyeX, eyeY, eyeZ
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glClearColor(0.0, 0.0, 0.0, 1.0)
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glMatrixMode(GL_PROJECTION)
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glOrtho(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0)
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glClear(GL_COLOR_BUFFER_BIT)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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gluLookAt(eyeX, eyeY, eyeZ, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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def plotdial():
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global lp, lq, rp, rq, eyeX, eyeY, eyeZ
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#lOrigin = np.array((0.0, 0.0, 0.0))
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rOrigin = np.array((5.0, 0.0, 0.0))
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radius = 2.5
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glClear(GL_COLOR_BUFFER_BIT)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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gluLookAt(eyeX, eyeY, eyeZ, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
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# Left arm unit vector calculation
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lVec = np.array((lp, lq, z))
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lMag = np.linalg.norm(lVec)
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lVec = (lVec/lMag)*radius
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glColor3f(1.0, 0.0, 0.0)
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glLineWidth(3.0)
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glBegin(GL_LINES)
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glVertex3f(0.0, 0.0, z)
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glVertex3f(lVec[0], lVec[1], z)
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glEnd()
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glLineWidth(1.0)
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glColor3f(0.0, 0.0, 1.0)
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glutWireSphere(2.5, 25, 25)
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# Right
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glPushMatrix()
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glTranslatef(rOrigin[0], rOrigin[1], z)
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glColor3f(0.0, 1.0, 0.0)
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glLineWidth(3.0)
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glBegin(GL_LINES)
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glVertex3f(0.0, 0.0, z)
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rVec = np.array((rp, rq, z))
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rMag = np.linalg.norm(rVec)
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rVec = (rVec/rMag)*radius
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glVertex3f(rVec[0], rVec[1], z)
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glEnd()
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glLineWidth(1.0)
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glColor3f(0.0, 0.0, 1.0)
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glutWireSphere(2.5, 25, 25)
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glPopMatrix()
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glFlush()
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def keyboard(key, x, y):
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global glutshape, solid, eyeX, eyeY, eyeZ
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step = 0.01
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if key == chr(27) or key == "q":
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sys.exit()
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if key == "x":
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eyeX -= step
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if key == "X":
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eyeX += step
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if key == "y":
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eyeY -= step
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if key == "Y":
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eyeY += step
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if key == "z":
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eyeZ -= step
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if key == "Z":
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eyeZ -= step
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glutPostRedisplay()
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def mouse(button, state, x, y):
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global lp, lq, rp, rq
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o_lp = lp
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o_lq = lq
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o_rp = rp
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o_rq = rq
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if button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
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lp = -10.0 + x/500.0 * 20
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lq = 10 - y/500.0 * 20
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if lq < 0.0:
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lp = o_lp
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lq = o_lq
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if button == GLUT_RIGHT_BUTTON and state == GLUT_DOWN:
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rp = -10.0 + x/500.0 * 20 - 5 # -5 is 2*radius
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rq = 10 - y/500.0 * 20
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if rq < 0.0:
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rp = o_rp
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rq = o_rq
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glutPostRedisplay()
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def main():
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glutInit(sys.argv)
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glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB)
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glutInitWindowSize(500,500)
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glutInitWindowPosition(50,50)
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glutCreateWindow('Dial Trial')
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glutDisplayFunc(plotdial)
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glutKeyboardFunc(keyboard)
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glutMouseFunc(mouse)
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init()
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glutMainLoop()
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main()
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237
src/pyqt/test004.py
Executable file
237
src/pyqt/test004.py
Executable file
@@ -0,0 +1,237 @@
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import sys
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import math
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from OpenGL import GL, GLU
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from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
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from PyQt5.QtGui import QColor
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from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget, QSlider,
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QWidget)
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class Window(QWidget):
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def __init__(self):
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super(Window, self).__init__()
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self.glWidget = GLWidget()
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self.xSlider = self.createSlider()
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self.ySlider = self.createSlider()
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self.zSlider = self.createSlider()
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self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
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self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
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self.ySlider.valueChanged.connect(self.glWidget.setYRotation)
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self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
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self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
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self.glWidget.zRotationChanged.connect(self.zSlider.setValue)
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mainLayout = QHBoxLayout()
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mainLayout.addWidget(self.glWidget)
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mainLayout.addWidget(self.xSlider)
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mainLayout.addWidget(self.ySlider)
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mainLayout.addWidget(self.zSlider)
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self.setLayout(mainLayout)
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self.xSlider.setValue(15 * 16)
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self.ySlider.setValue(345 * 16)
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self.zSlider.setValue(0 * 16)
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self.setWindowTitle("Hello GL")
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def createSlider(self):
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slider = QSlider(Qt.Vertical)
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slider.setRange(0, 360 * 16)
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||||
slider.setSingleStep(16)
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slider.setPageStep(15 * 16)
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slider.setTickInterval(15 * 16)
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slider.setTickPosition(QSlider.TicksRight)
|
||||
|
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return slider
|
||||
|
||||
|
||||
class GLWidget(QOpenGLWidget):
|
||||
xRotationChanged = pyqtSignal(int)
|
||||
yRotationChanged = pyqtSignal(int)
|
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zRotationChanged = pyqtSignal(int)
|
||||
|
||||
def __init__(self, parent=None):
|
||||
super(GLWidget, self).__init__(parent)
|
||||
|
||||
self.object = 0
|
||||
self.xRot = 0
|
||||
self.yRot = 0
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self.zRot = 0
|
||||
|
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self.lastPos = QPoint()
|
||||
|
||||
self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
|
||||
self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
|
||||
|
||||
def minimumSizeHint(self):
|
||||
return QSize(50, 50)
|
||||
|
||||
def sizeHint(self):
|
||||
return QSize(400, 400)
|
||||
|
||||
def setXRotation(self, angle):
|
||||
angle = self.normalizeAngle(angle)
|
||||
if angle != self.xRot:
|
||||
self.xRot = angle
|
||||
self.xRotationChanged.emit(angle)
|
||||
self.update()
|
||||
|
||||
def setYRotation(self, angle):
|
||||
angle = self.normalizeAngle(angle)
|
||||
if angle != self.yRot:
|
||||
self.yRot = angle
|
||||
self.yRotationChanged.emit(angle)
|
||||
self.update()
|
||||
|
||||
def setZRotation(self, angle):
|
||||
angle = self.normalizeAngle(angle)
|
||||
if angle != self.zRot:
|
||||
self.zRot = angle
|
||||
self.zRotationChanged.emit(angle)
|
||||
self.update()
|
||||
|
||||
def initializeGL(self):
|
||||
|
||||
self.setClearColor(self.trolltechPurple.darker())
|
||||
self.object = self.makeObject()
|
||||
GL.glShadeModel(GL.GL_FLAT)
|
||||
GL.glEnable(GL.GL_DEPTH_TEST)
|
||||
GL.glEnable(GL.GL_CULL_FACE)
|
||||
|
||||
def paintGL(self):
|
||||
GL.glClear(
|
||||
GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
|
||||
GL.glLoadIdentity()
|
||||
GL.glTranslated(0.0, 0.0, -10.0)
|
||||
GL.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
|
||||
GL.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
|
||||
GL.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
|
||||
GL.glCallList(self.object)
|
||||
|
||||
def resizeGL(self, width, height):
|
||||
side = min(width, height)
|
||||
if side < 0:
|
||||
return
|
||||
|
||||
GL.glViewport((width - side) // 2, (height - side) // 2, side,
|
||||
side)
|
||||
|
||||
GL.glMatrixMode(GL.GL_PROJECTION)
|
||||
GL.glLoadIdentity()
|
||||
GL.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
|
||||
GL.glMatrixMode(GL.GL_MODELVIEW)
|
||||
|
||||
def mousePressEvent(self, event):
|
||||
self.lastPos = event.pos()
|
||||
|
||||
def mouseMoveEvent(self, event):
|
||||
dx = event.x() - self.lastPos.x()
|
||||
dy = event.y() - self.lastPos.y()
|
||||
|
||||
if event.buttons() & Qt.LeftButton:
|
||||
self.setXRotation(self.xRot + 8 * dy)
|
||||
self.setYRotation(self.yRot + 8 * dx)
|
||||
elif event.buttons() & Qt.RightButton:
|
||||
self.setXRotation(self.xRot + 8 * dy)
|
||||
self.setZRotation(self.zRot + 8 * dx)
|
||||
|
||||
self.lastPos = event.pos()
|
||||
|
||||
def makeObject(self):
|
||||
genList = GL.glGenLists(1)
|
||||
GL.glNewList(genList, GL.GL_COMPILE)
|
||||
|
||||
GL.glBegin(GL.GL_QUADS)
|
||||
|
||||
x1 = +0.06
|
||||
y1 = -0.14
|
||||
x2 = +0.14
|
||||
y2 = -0.06
|
||||
x3 = +0.08
|
||||
y3 = +0.00
|
||||
x4 = +0.30
|
||||
y4 = +0.22
|
||||
|
||||
self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
|
||||
self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
|
||||
|
||||
self.extrude(x1, y1, x2, y2)
|
||||
self.extrude(x2, y2, y2, x2)
|
||||
self.extrude(y2, x2, y1, x1)
|
||||
self.extrude(y1, x1, x1, y1)
|
||||
self.extrude(x3, y3, x4, y4)
|
||||
self.extrude(x4, y4, y4, x4)
|
||||
self.extrude(y4, x4, y3, x3)
|
||||
|
||||
NumSectors = 200
|
||||
|
||||
for i in range(NumSectors):
|
||||
angle1 = (i * 2 * math.pi) / NumSectors
|
||||
x5 = 0.30 * math.sin(angle1)
|
||||
y5 = 0.30 * math.cos(angle1)
|
||||
x6 = 0.20 * math.sin(angle1)
|
||||
y6 = 0.20 * math.cos(angle1)
|
||||
|
||||
angle2 = ((i + 1) * 2 * math.pi) / NumSectors
|
||||
x7 = 0.20 * math.sin(angle2)
|
||||
y7 = 0.20 * math.cos(angle2)
|
||||
x8 = 0.30 * math.sin(angle2)
|
||||
y8 = 0.30 * math.cos(angle2)
|
||||
|
||||
self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
|
||||
|
||||
self.extrude(x6, y6, x7, y7)
|
||||
self.extrude(x8, y8, x5, y5)
|
||||
|
||||
GL.glEnd()
|
||||
GL.glEndList()
|
||||
|
||||
return genList
|
||||
|
||||
def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
|
||||
self.setColor(self.trolltechGreen)
|
||||
|
||||
GL.glVertex3d(x1, y1, -0.05)
|
||||
GL.glVertex3d(x2, y2, -0.05)
|
||||
GL.glVertex3d(x3, y3, -0.05)
|
||||
GL.glVertex3d(x4, y4, -0.05)
|
||||
|
||||
GL.glVertex3d(x4, y4, +0.05)
|
||||
GL.glVertex3d(x3, y3, +0.05)
|
||||
GL.glVertex3d(x2, y2, +0.05)
|
||||
GL.glVertex3d(x1, y1, +0.05)
|
||||
|
||||
def extrude(self, x1, y1, x2, y2):
|
||||
self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
|
||||
|
||||
GL.glVertex3d(x1, y1, +0.05)
|
||||
GL.glVertex3d(x2, y2, +0.05)
|
||||
GL.glVertex3d(x2, y2, -0.05)
|
||||
GL.glVertex3d(x1, y1, -0.05)
|
||||
|
||||
def normalizeAngle(self, angle):
|
||||
while angle < 0:
|
||||
angle += 360 * 16
|
||||
while angle > 360 * 16:
|
||||
angle -= 360 * 16
|
||||
return angle
|
||||
|
||||
def setClearColor(self, c):
|
||||
GL.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
|
||||
|
||||
def setColor(self, c):
|
||||
GL.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
app = QApplication(sys.argv)
|
||||
window = Window()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
Reference in New Issue
Block a user